![]() ![]() ![]() On North American shores, the story was quite different. UTTERLY TERRIBLE, mostly composed of bad ports of some of the company's arcade games from the mid-to-late-80's and half-baked "sequels" to them (I'm looking at you, Space Harrier II!). While the commercial failure of SEGA's previous Mark III/Master System holds a part of this bad start over it's shoulders, the lineup of games available at the Mega Drive's launch was. But even with it's fast Motorola 68000 CPU and powerful Yamaha 2612 soundchip (the exact same hardware that powered the company's beloved SYSTEM-16 arcade hardware), the system fell flat in Japan, bottom-feeding on the sales charts under Nintendo's much older and weaker Famicom and NEC/Hudson's still-new and comparable offering. Released in Japan in 1988 as the world's first real 16-bit videogame console (NEC/Hudson's PC-Engine/TurboGrafx-16 had an 8-bit CPU and soundchip hidden behind a powerful 16-bit GPU), SEGA's machine had the power to conquer the realm of videogaming. The Mega Drive is a "mainstream" console with a weird history. ![]()
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