This next raid does not have to be in the Darkest Dungeon to enjoy the bonus. Failure x2 XP boost If you fail a raid in the Darkest Dungeon, all heroes gain a x2 XP Boost in the next raid. I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average. There are one or two curios per mission (see maps in the respective sections), but these do not require a provision item to make use of. Used to always keep one in medium or longs, but even then I'd frequently not find it. I don't know if a key is still worth bringing now that secret rooms are less common. Quite a few monsters also use the mark mechanics to focus damage on a single hero here, so try to always bring a. Blight damage is omnipresent here, but the Rabid Gnashers (zombie dogs) also deal a lot of bleed damage. The Weald is a forest with a happy mixture of human, eldritch and beasts. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Darkest Dungeon Weald: Curios and provisions. days in the darkest dungeon in and about Fort La Fayette than fail to say all these things as I have pronounced them. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Before there were limits I'd do things like buy 90 food for a long mission.
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